Procedural Generation is here!
A Stay in the AfterCastle » Devlog
We now have randomly generated maps, item and enemy spawns! This was made using a very simplified rogue-like dungeon generating algorithm which you can checkout here: https://gitlab.com/terminal-goblin-games/a-stay-in-the-aftercastle/-/blob/master...
Files
A_Stay_In_The_Aftercastle_src.zip 54 MB
Jul 05, 2020
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A Stay in the AfterCastle
Survive the night , Jack!
Status | Released |
Author | Terminal Goblin Games |
Tags | Arcade |
More posts
- Release devlogMay 13, 2020
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