Procedural Generation is here!


We now have randomly generated maps, item and enemy spawns! This was made using a very simplified rogue-like dungeon generating algorithm which you can checkout here: https://gitlab.com/terminal-goblin-games/a-stay-in-the-aftercastle/-/blob/master...

Files

A_Stay_In_The_Aftercastle_src.zip 54 MB
Jul 05, 2020

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