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A Stay in the AfterCastle

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Devlog

  • Procedural Generation is here!
    July 05, 2020 by Terminal Goblin Games
    We now have randomly generated maps, item and enemy spawns! This was made using a very simplified rogue-like dungeon generating algorithm which you can checkout here: https://gitlab.com/terminal-gobl... Continue reading
  • Release devlog
    May 13, 2020 by Terminal Goblin Games
    Wanted to make a game over the weekend to test my skills with Godot! This is my devlog for the first leg of development... Continue reading
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